3D · 2D · Animation · Motion

Santiago Jiménez Animator.

21 year-old digital artist specializing in 3D & 2D animation. Bringing worlds to life through Maya, Toon Boom & Unreal Engine 5.

01 — About

A visual
storyteller.

I'm Santiago Jiménez, a 21-year-old digital artist and animator with a passion for bringing stories to life through motion. Based in Spain, I specialize in 3D and 2D animation, combining technical precision with creative intuition.

My work spans from character animation to layout artistry, with real production experience on a short film currently in development — where I contributed as layout artist using Unreal Engine 5.

I'm a natural collaborator — known for my adaptability, fast learning curve, and the energy I bring to every team I join. Whether working solo or in a studio pipeline, I deliver with consistency and care.

Fast learner Team player Deadline-driven Creative problem solver Attention to detail Open to feedback
21
Years old
3D
Primary focus
UE5
Production tool
Creative drive
Maya Toon Boom Harmony Unreal Engine 5 Blender Layout Design Character Animation 3D Modeling Rigging Scene Composition Motion Graphics Maya Toon Boom Harmony Unreal Engine 5 Blender Layout Design Character Animation 3D Modeling Rigging Scene Composition Motion Graphics
02 — Skills & Tools

The toolkit.

Unreal Engine 5
Real-time 3D creation — used professionally as layout artist in short film production.
Blender
Open-source 3D suite for modeling and rendering. Solid foundational knowledge.
3D Animation
Keyframing, timing, weight, and character performance for compelling 3D sequences.
2D Animation
Frame-by-frame animation, scene layout, and storytelling through motion.
03 — Experience

Work & projects.

2024 — Present
Layout Artist
// Short Film (In Production)
Contributing as layout artist on an upcoming short film currently in production. Working within a professional pipeline using Unreal Engine 5 to establish scene composition, camera placements, and spatial storytelling — building real-world studio experience before the project's release.
Unreal Engine 5 In Production
Ongoing
3D Animator
// Independent Projects
Developing personal animation projects using Autodesk Maya — focusing on character performance, timing, and bringing expressive movement to life. Continuously expanding skill in lighting, rendering, and full animation workflows.
Maya Blender
Ongoing
2D Animator
// Toon Boom · Frame-by-frame
Creating 2D animation sequences using Toon Boom Harmony — from character rigs to full scene animation. Exploring the intersection of traditional animation principles with digital production tools.
Toon Boom Harmony 2D Animation

Hablemos de
tu proyecto

Disponible para encargos, colaboraciones y proyectos freelance. Cuéntame tu idea.

tuemail@ejemplo.com